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Food Fight! was among the first, production wise, animation films to use the tech.The Ballet Dancing in the Barbie movies is this.The film adaptation of Tintin is also based on these.
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Generally, the low-quality real-time render is redone as a better render afterward. Several Jim Henson Productions that use CGI characters have used a puppet-like armature covered in sensors, to allow the company's puppeteers to animate the character in real-time using their existing skills Henson puppeteers regularly perform by watching their own actions on a video monitor.
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Mumble, on the other hand, tap dances, so the producers brought in (and credited) famous tap-dancer Savion Glover to do the motion capture just for Mumble.
#Motion capture animated movies full
Everything in Avatar is mocaped, or like James Cameron likes to call it, "performance captured", which means full body movement including facial muscles and the eyes without any additional animation.In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance. One cannot even mention Motion Capture without Andy Serkis, who played Gollum with much acclaim in The Lord of the Rings and The Hobbit film adaptations, as well as King Kong in King Kong (2005) and Caesar in the Rise, Dawn and War for the Planet of the Apes.Rotoscoping is the manual, pre-computer version of this process. Its limitations are the sheer amount of animation data created (if you need to adjust an arm, you may have to completely redo its animation), and it doesn't quite look right in more cartoony art styles. Motion and Performance Capture have several advantages over traditional animation, namely that it's less time-consuming to give characters incredibly lifelike movement that would take an animator weeks to do. Before this the face was animated traditionally, and extra details not on the actor also need to be simulated or animated: Bill Nighy's tentacles didn't animate themselves! Performance Capture exists because Motion Capture typically doesn't record facial data, nor fingers and toes. Performance Capture is a similar version that adds small dots applied to an actor's face, allowing a camera (such as one on a boom arm mounted to a cap) to record data on the facial muscles. This data can then be applied to one or more CG characters (for example, in The Lord of the Rings entire armies were animated this way). The dots are placed on articulation and movement points (elbows, feet, knees, head, chest, etc), and an array of cameras track their position and movement. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.įor it to work, a performer wears a skin-tight suit with tracking points on it: initially this was done with reflective balls, but technology is now advanced enough that high-contrast black-and-white circles can be tracked with a camera array, * in the picture above, compare the ball on Bill Nighy's shoulder with the black-and-white headband although folks tend to talk about the nylon-suit-with-golf-balls imagery since that's a much funnier thing to imagine George Clooney doing. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character.
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