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Motion capture animated movies
Motion capture animated movies













motion capture animated movies

Food Fight! was among the first, production wise, animation films to use the tech.The Ballet Dancing in the Barbie movies is this.The film adaptation of Tintin is also based on these.

motion capture animated movies

Generally, the low-quality real-time render is redone as a better render afterward. Several Jim Henson Productions that use CGI characters have used a puppet-like armature covered in sensors, to allow the company's puppeteers to animate the character in real-time using their existing skills Henson puppeteers regularly perform by watching their own actions on a video monitor.

motion capture animated movies

Mumble, on the other hand, tap dances, so the producers brought in (and credited) famous tap-dancer Savion Glover to do the motion capture just for Mumble.

  • In Happy Feet, most of the penguins sing, and so have talented singers for voice actors.
  • The technology and the program coding was created almost from the ground-up for him.
  • Ahmed Best as Jar-Jar Binks in the Star Wars Prequel Trilogy was the Trope Maker.
  • Rosa Salazar portrays the titular character using this technique in Alita: Battle Angel.
  • Used In-Universe in Grudge Match, where Razor and Kid both get motion captured for a boxing video game.
  • In Hulk director Ang Lee himself "played" the Hulk via motion capture.
  • Pictured above, Bill Nighy in Pirates of the Caribbean movies, playing ruthless and devilish captain Davy Jones.
  • Interestingly enough, the film was directed by Andrew Stanton (whose old company, Pixar, wasn't very big on the process). This was done to ease the jarringness of transferring to CG for mostly stop motion animators. The puppeteer crew was kept on and essentially did motion capture puppeteering: they made dinosaur armatures connected to servos, which animated the dinosaurs on the computers.
  • Jurassic Park did this for some of the dinosaur shots after they decided to go with CGI instead of stop-motion.
  • #Motion capture animated movies full

    Everything in Avatar is mocaped, or like James Cameron likes to call it, "performance captured", which means full body movement including facial muscles and the eyes without any additional animation.In all cases, the detailed motion capture performance was completed with the help of hand animation for the face and fingers, based on footage of Andy's performance. One cannot even mention Motion Capture without Andy Serkis, who played Gollum with much acclaim in The Lord of the Rings and The Hobbit film adaptations, as well as King Kong in King Kong (2005) and Caesar in the Rise, Dawn and War for the Planet of the Apes.Rotoscoping is the manual, pre-computer version of this process. Its limitations are the sheer amount of animation data created (if you need to adjust an arm, you may have to completely redo its animation), and it doesn't quite look right in more cartoony art styles. Motion and Performance Capture have several advantages over traditional animation, namely that it's less time-consuming to give characters incredibly lifelike movement that would take an animator weeks to do. Before this the face was animated traditionally, and extra details not on the actor also need to be simulated or animated: Bill Nighy's tentacles didn't animate themselves! Performance Capture exists because Motion Capture typically doesn't record facial data, nor fingers and toes. Performance Capture is a similar version that adds small dots applied to an actor's face, allowing a camera (such as one on a boom arm mounted to a cap) to record data on the facial muscles. This data can then be applied to one or more CG characters (for example, in The Lord of the Rings entire armies were animated this way). The dots are placed on articulation and movement points (elbows, feet, knees, head, chest, etc), and an array of cameras track their position and movement. Motion Capture refers to capturing the movement of the body overall (head, torso, arms, hands, legs and feet), while Performance Capture refers to capturing the facial performance.įor it to work, a performer wears a skin-tight suit with tracking points on it: initially this was done with reflective balls, but technology is now advanced enough that high-contrast black-and-white circles can be tracked with a camera array, * in the picture above, compare the ball on Bill Nighy's shoulder with the black-and-white headband although folks tend to talk about the nylon-suit-with-golf-balls imagery since that's a much funnier thing to imagine George Clooney doing. Depending on the goal (and how well the data translates to the CG character), anywhere from trivial to massive re-animating over top of the mocap data can be required. Motion Capture is a relatively new procedure that provides a more realistic alternative to the traditional process of animating a 3D computer-generated character.















    Motion capture animated movies